Screenshots, experience report and sketchfab model of this weeks blender challenge.
Read MoreIn December I made a little challenge and invited everyone who was interested to join my OneHourGamedev project. For me it was a great success, read why!
Read MoreFrom the 1st until the 24th of December I will spend one hour in the morning for a game development side project. Want to follow or participate as well?
Read MoreThis is an ongoing series of posts where I share my learning progress and resources while developing my first 2D Platformer with UE4 and Paper2D. Feel free to help me out if you know some tips & tricks. If you follow along, I would be happy to see your progress – get connected! Blueprint Components – an introduction Usually you build a base class with all the functions and behaviors which are common to all derived...
Read MoreSpace Grunts is designed like an action arcade game, but played as a turn-based rogue-like. I tested the early access version from OrangePixels.
Read MoreSo yea… they said to me, I should start with a simple game. For example: Tetris. I know the game and the mechanics but I think this is not the way it was meant to be played? ;-) But what I achieved with this: build the various blocks with a physical weight made a game boundary random spawner above the visible screen Did I successfully create a tetris game? Nope, but it was a lot of fun ;-) Lesson learned – just fool around...
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