In December I made a little challenge and invited everyone who was interested to join my OneHourGamedev. For a minimum of one hour a day I wanted to work on my side project, my little 2D platformer with Unreal Engine 4.
OneHourGamedev was a success and why I will continue
- Great start into the day, getting up thinking about your game!
- I made more progress in 24 days with this side project than months before that combined.
- Getting a coffee and start right away is way more productive than trying to motivate for regular work.
- I really want to get up a little bit earlier – never happen before!
- One hour forces me to think about just one problem to solve without distraction.
- Jotting down all other problems and ideas that come up during this hour.
- In January I will continue working on my side project within this #OneHourGamedev and additionally use this time to write more blog posts :)
People who participated
It’s great to see that I could inspire some more devs to take this challenge. Here are some of their posts :)
Master Kenth documented his progress with a series of blog posts.
Day 2 of the #OneHourGamedev challenge :) Got some work done on the core functionality. https://t.co/XnxHanmiCu pic.twitter.com/R6z98IvXQP
— Master Kenth (@Master_Kenth) December 2, 2015
I've added background stuff to the start menu of my #OneHourGameDev project :) https://t.co/TK5ovpNaDO pic.twitter.com/6ZjQLzSJhJ
— Master Kenth (@Master_Kenth) December 17, 2015
Jona made weekly posts about his progress on his blog.
#OneHourGameDev day8 adapted old assets shoes equipped https://t.co/8Sduf3KHrO @KJInteractive #GameArt #indiegamedev pic.twitter.com/DESptEPmPz
— Jona (@Gruckel) December 9, 2015
No interesting #GameArt in today's #OneHourGameDev. Made #MEL and #Python scripts for rigging in Maya so, gif again! pic.twitter.com/73XnLxxBD2
— Jona (@Gruckel) December 15, 2015
Stevepunk started some 8bit dungeon crawling?
After many style iterations I've decided to let the level gen dictate the style: tri's and quads #OneHourGamedev pic.twitter.com/CxvVgMiJ9y
— Stevepunk (@stevepunk__) December 1, 2015
Couldn't resist another 30mins of #OneHourGameDev to fix the tiling and remove the lighter shadows from the blocks.. pic.twitter.com/mog0ZY6MQu
— Stevepunk (@stevepunk__) December 4, 2015
Drapan posted some cool time-lapse videos on his blog. Couldn’t finish the callenge but got some nice progress.
.@Master_Kenth inspired me to do the #OneHourGamedev challenge. https://t.co/bL2UwPmNqv @nerdtimeblog pic.twitter.com/kbFEyiW4FP
— M 'Drapan' Andersson (@TheDrapan) December 2, 2015
Making good progress on the #OneHourGamedev challenge! Getting exciting! Blog: https://t.co/MdyBQW4Wz6 Timelapse: https://t.co/TZJB8CYvsh
— M 'Drapan' Andersson (@TheDrapan) December 10, 2015
Phil Gosch started a little top down shooter:
Day 2 of #OneHour #gamedev done! Just doing groundwork for next features, nothing fancy, how it currently looks: pic.twitter.com/AkPfZkPJy3
— Phil Gosch (@SaphireSouldier) December 2, 2015
#OneHourGamedev Added hit behaviour to entitites! #gamedev #indiedev #madewithunity @nerdtimeblog pic.twitter.com/G2uaCqo9Eh
— Phil Gosch (@SaphireSouldier) December 8, 2015
Kenny Creanor participated with his 3D modelling side project
Another #OneHourGamedev, simple warehouse model. UV's & texturing will be worked on tomorrow! #GameDev #RanOutOfTime pic.twitter.com/IgDlNRDj86
— Kenny Creanor (@Kennycreanor) December 5, 2015
Tonight's #OneHourGameDev ; the humble, rusty, worn door. Poor guy has seen some things. pic.twitter.com/0fdiQOOCWO
— Kenny Creanor (@Kennycreanor) December 15, 2015
My progress in these 24 days
As always, I post my ideas, screenshots and progress posts on my twitter account @GamedevCala.
Please help to share the idea: Xmas Challenge – One Hour of Indie #Gamedev every morning https://t.co/jBrW49PLXt pic.twitter.com/7thWB0TUoe
— GameDev Cala (@nerdtimeblog) November 30, 2015
Day1 of #OneHour #gamedev challenge done.Accomplished the additional floating of the bat while being in patrol #UE4 pic.twitter.com/U6zMYSOQ7V
— GameDev Cala (@nerdtimeblog) December 1, 2015
Day 2 at #OneHourGamedev: Fixed the traps and played around with lighting the scene. Not happy with it yet :-/ pic.twitter.com/7nC2fYL20F
— GameDev Cala (@nerdtimeblog) December 2, 2015
Day3 on #OneHourGamedev: generic trigger and a lift, that starts after activating assigned trigger #UE4 #indiedev pic.twitter.com/OJp2HwvL71
— GameDev Cala (@nerdtimeblog) December 3, 2015
Day4 in #OneHourGameDev – was working on lever for lift activation, test chamber map design and view render #UE4 pic.twitter.com/m1R2ieSd7A
— GameDev Cala (@nerdtimeblog) December 4, 2015
Today GIT rescued my #OneHourGamedev. Started implementing the skeleton enemy :) #UE4 #screenshotsaturday pic.twitter.com/6gbG81vXaN
— GameDev Cala (@nerdtimeblog) December 5, 2015
Day6 in #OneHourGamedev: research, refactoring parent classes and simple patrol for humanoid enemies #gamedev #ue4 pic.twitter.com/u9yNWT53mk
— GameDev Cala (@nerdtimeblog) December 6, 2015
Day7 of #OneHourGamedev – component state machine for enemies and fixed hero animations :] #gamedev #indiedev #UE4 pic.twitter.com/3Hrqcp7JaF
— GameDev Cala (@nerdtimeblog) December 7, 2015
Day8 of #OneHourGamedev – enemy hit/shoot event and wizard cast animation. Plan for tomorrow: Fireball :D #gamedev #indiedev #UE4
— GameDev Cala (@nerdtimeblog) December 8, 2015
Fireballs! I am happy about my progress in #OneHourGamedev with my @UnrealEngine platformer :D #gamedev #indiedev pic.twitter.com/jE1UjpJG7J
— GameDev Cala (@nerdtimeblog) December 9, 2015
Yea! Got the linetrace with a box shape working. Now enemies will start to attack on sight :] #OneHourGamedev #UE4 pic.twitter.com/Ed6mOdHruj
— GameDev Cala (@nerdtimeblog) December 10, 2015
Day11 on #OneHourGameDev – enemy getting hit and death functions (smoke explosion needs rework) #gamedev #ue4 pic.twitter.com/h9uWCbzOZ0
— GameDev Cala (@nerdtimeblog) December 11, 2015
Day12 in #OneHourGamedev – Fireball explosions! #gamedev #ue4 #screenshotsaturday pic.twitter.com/f9s4AT2qma
— GameDev Cala (@nerdtimeblog) December 12, 2015
Day13 in #OneHourGamedev – new smoke explosion for the death of the skeleton and tried some pixel art changes. pic.twitter.com/8aU5bQDr2e
— GameDev Cala (@nerdtimeblog) December 13, 2015
The #OneHourGamedev will be tricky for me,because I am in Berlin for two days. I think I will scribble some level design in my sketchbook :)
— GameDev Cala (@nerdtimeblog) December 14, 2015
Day16 in #OneHourGamedev – Worked on the mechanics for climbing a ladder in #UE4 Paper2D. Animation and ladder gfx tomorrow :) #gamedev
— GameDev Cala (@nerdtimeblog) December 16, 2015
Day17 in #OneHourGameDev – extended the mechanics from yesterday and made a variable ladder in #UE4 #gamedev pic.twitter.com/Bf8ZOQlQmC
— GameDev Cala (@nerdtimeblog) December 17, 2015
Day18 in #OneHourGameDev – Climbing a ladder is a lot more work than I thought. More animations tomorrow. #gamedev pic.twitter.com/IVBdpAUHrC
— GameDev Cala (@nerdtimeblog) December 18, 2015
Day19 in #OneHourGamedev – I am happy with my ladder mechanics and animations. Lot of work :) #screenshotsaturday pic.twitter.com/LyNwCjmL4U
— GameDev Cala (@nerdtimeblog) December 19, 2015
Day 20 in #OneHourGamedev – DIE CHICKEN! Tomorrow: Chickens revenge ;-) #gamedev #ue4 pic.twitter.com/jwX9avsBa6
— GameDev Cala (@nerdtimeblog) December 20, 2015
Any game idea with this? I am just having fun with @UnrealEngine and would like to build some #gamedev with it ^^; pic.twitter.com/vwb3NU1Usp
— GameDev Cala (@nerdtimeblog) December 21, 2015
needed a break ^^;
Day22 in #OneHourGamedev. No pics today but I was working on the evil exploding chickens which aggro on sight and run towards you :)
— GameDev Cala (@nerdtimeblog) December 22, 2015
Day23 of #OneHourGamedev – poor chicken… I just wanted to doge the fireball ^^; #gamedev #ue4 pic.twitter.com/aGcbDu7t2L
— GameDev Cala (@nerdtimeblog) December 23, 2015
Day24 and last day in December #OneHourGamedev – chicken aggro! Merry Xmas to all #gamedev and #indiedev out there pic.twitter.com/MR3OEBqrms
— GameDev Cala (@nerdtimeblog) December 24, 2015
See you soon and happy gamedev! :D
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Dude, this is great! I’d love to see the blueprints for the enemy AI for your 2D sidescroller :)
Thank you :) I want to write about it in my little 2D Platformer tutorial. Just need to find more time to craft the posts *sigh*
I think it is amazing to change careers after so long and you are doing amazing! I would love to hear the full story.
Full Story: don’t give up your regular job to become a gamedev. Do it in your spare time for a very long time! :)
I think it’s a real great experience. Especially if you are able to really do something in 1 hour. Not everyone can do this. Good job.