This is an ongoing series of posts where I share my learning progress and resources while developing my first 2D Platformer with UE4 and Paper2D. Feel free to help me out if you know some tips & tricks. If you follow along, I would be happy to see your progress – get connected! Blueprint Components – an introduction Usually you build a base class with all the functions and behaviors which are common to all derived...
Read MoreCreate your first 2D Platformer with UE4 and Paper2D. Part 2: Player Controller and Player Character
Read MoreCreate your first 2D Platformer with UE4 and Paper2D. Part 1: Project Setup, Tile Set and Tile Map Test Level.
Read MoreThis is a follow-up of my previous article: Low Poly Worlds, a good way to learn Blender and UE4 where I write more about fundamental concepts and my workflow pipeline to get the basic scene on screen. Nighttime Setting DARKNESS, NO PARENTS! Oh wait.. other movie. Well, darkness is cool, right? I was wondering how I could switch the scene to nighttime and add some kind of fire to get this creepy but also cozy feeling. Feel free to...
Read MoreHow to change the Unreal Engine 4 Vault Cache folder location, where assets from the marketplace and sample projects are being stored.
Read MoreTo get my first Low Poly scene in UE4 with self-made static meshes, I had to learn more about fundamental concepts and a possible workflow pipeline first.
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