This is a follow-up of my previous article:
where I write more about fundamental concepts and my workflow pipeline to get the basic scene on screen.
DARKNESS, NO PARENTS! Oh wait.. other movie. Well, darkness is cool, right? I was wondering how I could switch the scene to nighttime and add some kind of fire to get this creepy but also cozy feeling. Feel free to tweak the settings and share them with me! :)
To transform the daytime scene into night I set the following actor values:
The Post Processing Volume is the most important actor in terms of the look. Tweak it until you are satisfied with the overall tint and mood. There are a lot of more options but ‘Film’ and ‘Scene Color’ were enough for my setting.
Until now I only used two different meshes from which I had build the trees, rocks, bushes and clouds. For a new campfire I had to learn just a little bit more in Blender, so that I could create some logs.
The logs are a quarter of a 8-side cylinder. My steps were (more about this pipeline):
- add cylinder mesh with 8 sides
- subdivide, cut it in half and fill the open face
- repeat: subdivide, cut the half into a quarter and fill the open face
- apply two materials (doesn’t matter which, won’t be imported)
- FBX export the object at centered position
- import in UE and apply two material instances from my base material
- build the campfire via Blueprint out of a plate, rock and log meshes
- migrated the P_Fire particle blueprint from the starter content
To support the cozy campfire ambient, I aligned some logs to a pile and placed them next to it. Here are some pictures of the final scene. If you like, post your pictures if you have build something similar. I would be happy to see your progress :D
This is a lot of fun.
Update: the logs are quarters of a 8-sided cylinder, not a 6-sided – thanks to @chgeese for pointing that out