Ludum Dare (#LDJAM hashtag on twitter) is an online community best known the Accelerated Game Development Event of the same name (also called a “Game Jam”). During a Ludum Dare, developers from around the world spend a weekend creating games based on a theme suggested by the community. These events take place every April, August and December.
To keep track of the most inspiring and interesting screenshots on twitter, I keep a little series of blog posts with my personal favorites. Are you on twitter? Follow me :)
Best of #ScreenshotSaturday – the #LDJAM special Day 1 of week 50/2015
The Ludum Dare theme is: “2 Button controls” and “Growing”
Also have a look at the Ludum Dare Day 2 post
Things are starting to take shape… Lunch time! #LDJAM #gamedev pic.twitter.com/Qakzq4CPBM
— NickZangus (@NickZangus) December 12, 2015
#LDJAM ultra roughness. I have two ideas as to where this is going. One is way better but hard. #pixelart #gamedev pic.twitter.com/Ok56GEiBZW
— Joe Williamson (@JoeCreates) December 12, 2015
Pogress from #LDJAM so far. Not a lot. I need to design rooms, hazards, and AI tomorrow? Will stream on Twitch too. pic.twitter.com/tdnQsYtLWf
— George Broussard (@georgeb3dr) December 12, 2015
Lamp movement #ld48 #ldjam #gamedev pic.twitter.com/5z4mk3jpqB
— Graham Weldon (@predominant) December 12, 2015
Buttons et al now actually working. Pull it, twist it, bop it. #LDJAM #screenshotsaturday #gamedev pic.twitter.com/Xd0eoH4vp9
— -rava (@dashrava) December 12, 2015
My first customer! #LDJAM #VR Really please with the first 8 hours of progress! pic.twitter.com/nbQvfnTCy9
— Timothy Johnson (@marmalade_tim) December 12, 2015
Had to change gears. New idea. Growing trees. Core mechanics 60% done. Kept art simple. #LDJAM pic.twitter.com/USdO3jjxuI
— Michael Merry Ryan (@formalcloud) December 12, 2015
#LDJAM #gamedev #ScreenshotSaturday Looking good so far. pic.twitter.com/93uUgcRolm
— Fudster (@coryleach) December 12, 2015
First progress gif for my #LDJAM game! #indiedev #gamedev #pixelart pic.twitter.com/UnSZZlrsx1
— Nauris (@Namatnieks) December 12, 2015
The current progress on #LDJAM. I guess, it will be a growing puzzle. Also I control it using two mouse buttons. pic.twitter.com/T4VR4RZpWq
— Artem Ripatti (@ripattisoftware) December 12, 2015
Lower resolution! unnamed 2 button game #pixelart #screenshotsaturday #ldjam pic.twitter.com/5PruXObT8x
— bitslap (@slapmybitsup) December 12, 2015
Inside Unity #LDJAM pic.twitter.com/z37PORqu80
— Ybalrid (@Ybalrid) December 12, 2015
This is how a ninja waters his plants. #LDJAM #GameDev #LD34 pic.twitter.com/d9tppXIVzP
— Amy (@amywrdn) December 12, 2015
Our progress so far, all thanks to the amazing @gorbb10! #LDJAM #LD34 pic.twitter.com/il6t2AIsoX
— Brainy Beard (@BrainyBeard) December 12, 2015
Some tiles, ready to go in game. All hail the unit cube. #LDJAM #LD34 pic.twitter.com/exqQ3ge4zz
— Connor the Red (@drakekin) December 12, 2015
#LDJAM HERE WE ARE ! @PietroFerrantel @AnabirFR @flojuch pic.twitter.com/m0LK20eEe1
— Thomas Lean (@ThomasLean) December 12, 2015
Graphics progress #pixelart #ldjam pic.twitter.com/12TT3FzJK7
— Phoenix849 (@Phoenix849) December 12, 2015
Official vocab guidelines state we no longer refer to these incidents as accidents. They're now "collisions" #LDJAM pic.twitter.com/MN92VhCSBH
— Alex Taylor (@tayl1r) December 12, 2015
Wall & floor modules. #ludumdare #ldjam #ld34 pic.twitter.com/PtKzsJEQ9I
— AnilDemir (@commodore_Kid) December 12, 2015
Any start is better than no start #LDJAM #LD34 #Unreal4 pic.twitter.com/ekZOtdrh4K
— dx0ne (@dx0ne) December 12, 2015
Repair, Weapons, Shields, Energy, Resources #LDJAM pic.twitter.com/MSrGy2IR0F
— Sheepolution (@Sheepolution) December 12, 2015
(Recorded at 16 fps because reasons and whatnot) Works on HTML5! :D :D #LDJAM #gamedev pic.twitter.com/7i5gho74hl
— Mariano Cavallero (@_HopFrog) December 12, 2015
Our #LDJAM "grow" game: an online world builder, in which each player can place one object. #screenshotsaturday pic.twitter.com/mENvnyuRhx
— goodwolf studio (@GoodwolfStudio) December 12, 2015
Artwork by @MD_Doodles and @downplusb is starting to take shape! #LDJAM WIP pic.twitter.com/nlQnZ74p5H
— Phi Dinh (@phi6) December 12, 2015
We protect Peace by crushing your villages :) #LDJAM Still lots of work for my @ludumdare entry… pic.twitter.com/FjJVnWiZTo
— Sébastien Bénard (@deepnightfr) December 13, 2015
Space station defence mechanism #LDJAM pic.twitter.com/pu5Lmu9s7H
— Jonathan Whiting (@whitingjp) December 13, 2015
Took awhile to get off the ground, but I've now got an infinite curvy beanstalk/vine! #LDJAM pic.twitter.com/7zzVCggUUX
— Hunter MacDonald (@mactinite) December 13, 2015
Looking good enough to drink! Points system works, too. Day 2 of #LDJAM and our #gamedev project 'Harvest Goon' :) pic.twitter.com/OWA0Yg65zk
— hact.io (@hact_io) December 13, 2015
Obviously a lot needs done before this actually looks good, but IT GROWS! This idea is ridiculous xP #LDJAM #gamedev pic.twitter.com/xGJ6FGr4VJ
— Joe Williamson (@JoeCreates) December 13, 2015
https://t.co/LgzMvvllP6 Almost finished our first hero for the #LDJAM #ludumdare #pixelart We need some sleep now :X pic.twitter.com/0l8XqLvyHS
— hellforge (@HellforgeGames) December 13, 2015
#LDJAM pic.twitter.com/FAbZ1RMNo1
— @martin_cohen (@martin_cohen) December 12, 2015
The little farm is coming to life #LDJAM #screenshotsaturday Gonna get most of the visuals done tonight hopefully. pic.twitter.com/gevbEm6N2B
— Breogán HACKett (@Bourbonbrick) December 12, 2015
If you are part of this list, you can be sure I started following you by now :)
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